Guide
Also known as: cast off, guides, oarsman, player guide
The player guide system is one of Rhizome's new player engagement tools. One key factor in retaining new players in an RPI is how quickly a new player can experience their first roleplay exchange with another character. Player guides in Rhizome are experienced players who have been selected by staff to fill this role for new players, helping us retain newbies. As part of the character initialization process, new players are rowed to shore in a rowboat. At this point, they are provided the opportunity to wait for a guide to puppet the oarsman to row them ashore. Player guides online at this point will be given a notification to occupy that oarsman and given the tools to roleplay.
Guides are occupying an oarsman with experience ferrying people to the shores of Hyphae, and therefore can use this position to impart wisdom and give advice to new players. Some suggestions:
1. Ask the new player about their character's profession or desired profession, and give them advice on organizations (NPC or player) that can support them, or where to harvest/craft/train for the profession they want
2. Warn the new player about dangerous areas to avoid and relatively safe areas to prioritize, local services, and how to reach town
3. Inform the new player about current events, what is happening in the colony, major battles, conflicts with the natives, or important shifts in the balance of power.
Ultimately, player guides are trusted to make the scene entertaining and informative to new players as they roleplay rowing them to shore. This is an important job. As such, it is not a thankless one. In addition to the one standard weekly play point that all players can get via gameplay, player guides receive one extra play point per week so long as they guide a new player into shore.
Accepting a position as an oarsman after being notified will stage you to leave your character as soon as the new player EMBARKs from the frigate, so you may be suddenly transported elsewhere and your main character logged out, so make sure you get yourself into an acceptable position for that to happen before accepting. If you remain idle as an oarsman for more than five minutes, the scene will automatically end, so do not accept and then go afk. All guide scenes are logged automatically for staff to make sure no abuse is happening from or to guides.
Command Where Does
guide your character Lists who is waiting at the rail and whose
seat you hold, if any
guide accept your character Takes a seat. With several travelers
waiting you pick one from a numbered list;
then you pick which oarsman to play. Blank
cancels either list. Case doesn't matter
(GUIDE ACCEPT works)
guide release your character Gives up a seat you hold, before the
traveler embarks
cast off as the oarsman Ends the scene: you return to your own body
and the boat rows ashore
staff <message> as the oarsman Sends one line to every staff member
online. Nobody in the boat sees it
release as the oarsman Also returns you to your body (the same
command GMs use to leave a possession); the
boat rows on