Clubs
Also known as: blunt, club, hammers, mace, maces
The clubs skill is a combat skill that governs your ability to use clubs, maces, hammers, or other blunt weapons. It becomes relevant only when you are fighting with one of these weapons in hand, at which point your ability to strike your opponent becomes the aggregate of both your clubs skill and offense.
Blunt weapons in general have balanced swing speed, but very high damage modifiers. These modifiers are tempered by low armor penetrance, meaning clubs do high damage against unarmored or lightly armored opponents, but fall off against heavily armored foes. As you improve with clubs, you will begin unlocking additional special weapon attacks that have increasing chance to activate as you attack with blunt weapons. These abilities are varied, but typically revolve around sapping your opponents' stamina and altering their position in ways they won't appreciate. Clubs are efficient for those fighting against lightly equipped opponents and wildlife, making them equally favored amongst criminals, skirmishers, and hunters.
Clubs train similarly to base offense, whenever swung at an opponent that has sufficient lethality to be a challenge.
Skill with clubs is governed by strength (primary) and endurance (secondary).
