Rescue

Also known as: rescuing

Rescue is a combat skill and governs a character's ability to haul an ally out of the fray if that ally requires assistance, and is done so with rescue <ally>. Rescue does not reset combat -- the swing cadence of the opponent you've grabbed is unbroken and you take the very next hit previously intended for the one you saved. Rescue is directly opposed by the assailant's offense -- trained opponents are more difficult to rescue victims from. There are certain weapons and styles that make rescuing more difficult.

If your ally is being mobbed by multiple hostiles, rescue will provide you with a dropdown list of potential options to haul off them. You have to rescue once for each assailant, assuming you are successful every time. Rescue takes GCD to use.

Rescue trains when you attempt to pull a target off of an ally, assuming that target has sufficient lethality to be a challenge for you.

Rescue is governed by agility (primary) and wisdom (secondary).