Alchemy
Also known as: administer, alchemist, apply, curative, curatives, cure, cures, diagnose, poison, quaff, reagent, reagents, salve, salves, shake, test, toxin, toxins, venom, venoms
Alchemy is a crafting skill that governs the production of alchemical fluids, which primarily divide into venoms, curatives, and salves. Venoms have numerous nasty effects that debilitate and damage those struck with them and unable to resist their effects. Curatives typically counteract the effects of venom. Salves can assist in the recovery of health and stamina. Alchemists can also produce alchemical testing kits necessary to determine the alchemical properties of raw reagents used in their craft.
Alchemical reagents, both toxins and curatives, carry with them alchemical colors which indicate their essence. This is separate from their alchemical effects, so you may have venoms that have the same effect but different alchemical colors. Alchemical testing kits will reveal the colors of both reagents and venoms. You can also use alchemical testing kits to directly test the wounds of envenomated NPCs and players to determine the underlying nature of what they have and intuit how to help.
The colors and their counter-acting counterparts are:
Color Opposed by yellow purple purple yellow blue orange orange blue red green green red
Command What it does quaff <dose> Drink a cure or venom yourself apply <salve> Apply a salve to yourself administer <dose/salve> to <who> Give one to someone else, including an unconscious person test <who> / diagnose <who> Use a kit charge to learn the color of each toxin in them test <ingredient> Use the ingredient up to learn its color and role shake <who> Try to rouse someone a toxin knocked out (repeat tries get easier)
Like all crafts, venoms, cures, and salves have qualities. The qualities of venoms determine how hard they hit with their effects. The quality of a cure is an opposed check against the quality of an active venom; stronger cures are required to counteract stronger venoms. The strength of a salve determines how much it helps with recovery. Using a salve requires you to hold it in your main hand.
Alchemy is governed by wisdom (primary) and intelligence (secondary).
